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German Tiger II Tank

Hello, here is my first attempt to build a vehicle from scratch.
This is a Tiger II german Tank, around 90k poly.
It was again a good opportunity for me to learn new stuff like basics of Unreal Engine 4 and the udims workflow.
It was also really fun to make those little scenes with Niagara particles and foliage.
The first pass texturing and UV (Old Test 1) was made by Arthur Devy, you can go check his work here :
https://www.artstation.com/adevy
I wanted to make my own version too so I made the snow version with a white camo.
I did a first test and with some feedback from my friends and the amazing Timothy Dries, I did a second run with new lights, a new floor, a new configuration for the tank cannon with a smoke effect, etc. The whole thing looks less flat so I'm quite happy with this new result.
The foliage comes from free UE4 assets and I made the textures of the ground with Quixel Mixer.
Thanks to Marceau Riet who helped me for the Unreal part !

New render, with new lights, new snow particles, a new ground and a new position of the tank with a little smoke effect on the cannon. (Old versions called "Old Test 1 and 2" below)

Substance Painter close up 1

Substance Painter close up 1

Substance Painter close up 2

Substance Painter close up 2

Old Test 1

Old Test 2

I could optimize the UV space by layering similar pieces, or optimize the amount of polygons for games. Now that I'm aware of it, I would definitely do things differently, but it was for learning purposes and I certainly learned a lot doing this project

I could optimize the UV space by layering similar pieces, or optimize the amount of polygons for games. Now that I'm aware of it, I would definitely do things differently, but it was for learning purposes and I certainly learned a lot doing this project

References

References