Hello everyone, here is my latest personal project where I decided to focus more into environment art.
I learned so much with this project. It allowed me to practice a lot of different workflows like :
- RVT's
- LOD's
- Post processing (fog, lights, etc.)
- Vertex painting
- Shaders instanciable
And so on ...
It was also a great project to see again the basics of texturing, modeling modular props etc.
I finally want to thanks FastTrackTutorials for his tutorial about the same concept, It helped me a lot for the susbtance designer part and the shader part inside Unreal Engine 5.
I really hope you'll like it :)
Credits :
https://www.artstation.com/anyatheartist
https://www.artstation.com/lumedinart
https://www.artstation.com/fasttracktutorials
Fog Card from Devon Chiu :
https://80.lv/articles/fog-card-in-ue4-free-guide-and-blueprint/
Tri-Planar Shader from Oded Erell :
https://odederell3d.blog/2020/11/02/ue4-triplanar-projection-mapping-setup/#:~:text=Triplanar%20Projection%20Mapping%20is%20a,projection%20in%20the%20final%20blend
Materials and Shaders
Tri-Planar Shader from Oded Erell
Z-Up Shader
Broken pieces and little animations