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Ancient Roman Environment

Hello everyone, here is my latest personal project where I decided to focus more into environment art.
I learned so much with this project. It allowed me to practice a lot of different workflows like :
- RVT's
- LOD's
- Post processing (fog, lights, etc.)
- Vertex painting
- Shaders instanciable
And so on ...
It was also a great project to see again the basics of texturing, modeling modular props etc.
I finally want to thanks FastTrackTutorials for his tutorial about the same concept, It helped me a lot for the susbtance designer part and the shader part inside Unreal Engine 5.
I really hope you'll like it :)

Credits :
https://www.artstation.com/anyatheartist
https://www.artstation.com/lumedinart
https://www.artstation.com/fasttracktutorials
Fog Card from Devon Chiu :
https://80.lv/articles/fog-card-in-ue4-free-guide-and-blueprint/
Tri-Planar Shader from Oded Erell :
https://odederell3d.blog/2020/11/02/ue4-triplanar-projection-mapping-setup/#:~:text=Triplanar%20Projection%20Mapping%20is%20a,projection%20in%20the%20final%20blend

Modular Props

Modular Props

Materials and Shaders

Tri-Planar Shader from Oded Erell

Z-Up Shader

Broken pieces and little animations

LOD's

LOD's

Populating the scene with Megascans

Populating the scene with Megascans

Blending Normals from a Trimsheet, a Baked High Poly and a Master Material

Blending Normals from a Trimsheet, a Baked High Poly and a Master Material

Decals used from Texture.com

Decals used from Texture.com

My two main references come from the amazing work of Luis Medina and Anya Jo Elvidge

My two main references come from the amazing work of Luis Medina and Anya Jo Elvidge

Moodboard

Moodboard