Hello everyone,
Here's my latest school project !
I was responsible for making the environment alongside Alice Andrieu. Starting with the props, all the modular pieces and tileable textures.
I made some weapons, animated props and participated with Alice in the game's set dressing.
I made all the shaders use in the project : Glass / Master Material for all the props / Tri Planar / Vertex Paint / Tiling by the mesh scale.
I also made the lighting for the whole scene. My goal was to have clean, dynamic and optimized lights dividing the 3 ambiances distinctly.
Finally I was able to manage the GPU side optimisation (nanite, drawcalls, shader compexity, lumen, etc).
Thanks to Romane Bouchet who helped us with the enemies and some props too :)
It is available on itch: https://lionelleboulanger.itch.io/hollyshoot
I hope you'll like it :)
https://www.artstation.com/aliceandrieu
https://www.artstation.com/romyb
Trailer
Triplanar + Vertex Paint Shader
Glass Shader with Distance Field Dirt.
Scaling Material using the scaling of the object.
Blueprint for all the modular walls.