Hi everyone!
I'm thrilled to present the game I've been working on with Alice Andrieu on our freetime: Wilderness Whispers.
You can play the game here on Itch.io: https://lionel-leboulanger.itch.io/wilderness-whispers
It was an opportunity to showcase an artistic and technical demo of my know-how on Unreal Engine, shaders, VFX, SFX, props creation, landscape, trimsheet use, level art, lighting, post processing, etc.
This project took 6 months to complete in our spare time.
We hope you enjoy it as much as we enjoyed making it! :)
Thanks again to Alice for her wonderful work and support!
https://www.artstation.com/aliceandrieu
Trailer
Global parameter for the Wind + Foliage shader, including snow, subsurface scattering, color variations on branches, separate movements and color on branches and trunks, etc.
Rock shader containing tiling control, color variation, z up control on moss, RVT blending with the ground, curvature highlight, etc.
Contrast and color variations by the world position to add randomness.
Landscape Shader allowing to paint a multitude of materials (grass, dirt, mud, leaves, etc.)
Modular Spline Mesh Blueprint
Animated props and groups with a looping sequencer.
Animated fake meshes silhouettes to add life to the background.
We created different levels of paint using masks to add variation (unpainted, chipped and fully painted planks).
Other parameters included in the shader like color variation, saturation, Parallax Occlusion mapping (POM), Normal strength, etc.
Trimsheet shader
VFX and some tools used for local volumetric fog (Ultra Volumetrics), animated fishes (Animated Pond FIsh) and water normal effects available in Unreal projects templates.